![]() ![]() facilities worldwide along with any products made by the companies, Pyro and it's team were rehired in the comic In a Fate Worse Than Chess by Saxton Hale so that they could defend the Mann Co. In 1971, after Redmond Mann and Blutarch Mann, the employers of the aforementioned rival companies, were killed by their younger brother Gray Mann, who unleashed an army of robots destroy Mann Co. As revealed in the Meet the Pyro video, some of the RED mercenaries were creeped out by the Pyro, due to the latter's status as a lunatic and a psycho, with the Scout even fearing of its presence while the Spy wondered on what is hidden beneath the Pyro's mask. The Pyro was hired as a mercenary for either RED or BLU during the summer of 1968 as the Gravel War raged on. Additionally, the Pyro can use the Homewrecker/Neon Annihilator to protect an Engineer's buildings from enemy Spies or use the Detonator to jump to normally unreachable places. With high health and average movement speed, the Pyro is devastating against any class in close combat.īecause enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy's Cloak and disguise. The Pyro's compression blast, for example, can reflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an ÜberCharge. The Pyro wears an asbestos-lined suit that provides protection from the afterburn from enemy Pyros.Īccording to "Meet the Pyro", the Pyro imagines that they are in a marvelous and happy world known as " Pyroland" where their 'enemies' are cheerful, chubby cherubs.Īlthough categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. Due to the Flamethrower's short-range, the Pyro is weaker at longer ranges and relies heavily on ambushing, taking alternate routes to catch opponents off-guard. Enemies set on fire suffer from afterburn and take additional damage-over-time, allowing the Pyro to excel at hit-and-run tactics. The Pyro specializes in fighting enemies at close range using a homemade Flamethrower. They were voiced by Dennis Bateman, who also voices the Spy in the same game. The Pyro's mystery is their most prominent trait, sparking many debates and theories from fans. Unlike all the other classes, which have an established place of origin, with the inclusion of some classes having their past and real names revealed, the Pyro's true appearance, real name and location of origin are never revealed. They believe that they are spreading color and happiness, but are actually causing mass destruction and bloodshed. However, despite being a mercenary and an having an affinity for fire, the Pyro is actually unaware of the death and destruction they are spreading the Pyro sees their own weapons as innocent items such as lollipops, bubble blowers and rainbow throwers when, in reality, they are deadly axes, flare guns and flamethrowers. They are a mysterious, mumbling, masked pyromaniac wielding a flamethrower. The Blue TFC Heavy appeared in the comics A Cold Day in Hell, Blood in the Water, Old Wounds, and The Naked and the Dead.The Pyro is one of the playable character classes in the video game Team Fortress 2.The Combat Slacks from Team Fortress 2 are based on the armor worn by the new Heavy model.The Heavy Lifter from Team Fortress 2 seem to be very loosely based on the clothing worn by the new Heavy model.The War Goggles from Team Fortress 2 were modeled after the goggles worn by the new Heavy model.The Heavy Duty Rag from Team Fortress 2 resembles the "do-rag" worn by the new Heavy model.Fixed Heavy Weapons Guys not being able to drop their cells.In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing. These bombs detonate after a few seconds. ![]() Grenade splits into several miniature bombs upon detonation. Keep your Assault Cannon spinning if you aren't moving.Ībilities: Cannot be pushed by explosions.īullets from this gun cause considerable knockback.ĭeals massive damage on a four second fuse.ġ45-50 per explosion (depending on radius).Improve your longevity by partnering with Medics and Engineers.Use your size to block doorways and other passages.Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time. ![]()
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