Players get to keep 95% of their SAND revenue. This is also the only way that players can earn the Gems and Catalysts that are needed for ASSET creation. Players can stake their SAND tokens in order to earn more. SAND holders are granted governance and can exercise voting rights on key features within the project’s roadmap. SAND is also charged to upload ASSETS on the marketplace and purchase Gems that define an ASSET’s rarity and scarcity. Players use SAND tokens to play games, make in-game purchases and customise their avatars. The SAND token fuels the platform and can be earned by selling ASSETS, by owning LAND which can be rented or populated with content to increase its value, and/or by building and monetising games through the GAME MAKER function on the LANDS that are owned by players. Several LANDS can be combined by players to form an ESTATE. Thus, players are able to turn their LAND into a potential full game experience. This LAND can be decorated with a number of ASSETS that can be given predefined behaviours through visual scripting nodes. Players can place their ASSETS within a piece of LAND (an ERC-721 token) that they own within The Sandbox. GAMEMAKER, where players who own ASSETS can use them to play the game itself. The Sandbox marketplace, where users can upload, publish and sell their ASSETS as ERC-721 and ERC-1155 tokens. These are then exported into The Sandbox’s marketplace, where they become game ASSETS and are sold as NFTs. Vo圎dit, where players can create and animate 3D objects such as people, animals, tools and foliage. The game itself is split into three parts: In exchange for participating and playing, players earn SAND tokens.Īccording to the metaverse’s whitepaper, the current games market limits creators’ rights and ownership, an issue which The Sandbox aims to overcome “while accelerating blockchain adoption to grow the blockchain gaming market”. Inspired by major game-creation systems such as Minecraft and Roblox, The Sandbox allows players not just to create their own worlds and games, but also to have true ownership of their creations as NFTs. The Sandbox is hosted on the Ethereum ( ETH) network and is powered by its native token, SAND. In 2018, the games’ developer, Pixowl, founded by Arthur Madrid and Sebastien Borget, was acquired by Hong Kong-based game software company Animoca Brands, which integrated the popular games into the blockchain ecosystem. Together, the two games generated about 40 million downloads across the Android and iOS platforms. The game was initially known as two separate mobile hits: The Sandbox, which was launched in 2011, and The Sandbox Evolution, which was launched in 2016. It focuses on user-generated content which helps further develop the platform. The Sandbox is a play-to-earn game that combines blockchain technology and non-fungible tokens ( NFTs) in a three-dimensional (3D) metaverse.
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